﻿##########
# Sakai Trade Port
##########

sakai_trade_port_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_shogunate_doso_sakaya	# Doso and Sakaya
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.05
	}
	
	next_building = sakai_trade_port_02
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

sakai_trade_port_02 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_currency_02	# Erizenirei Ban
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.1
	}
	
	next_building = sakai_trade_port_03
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

sakai_trade_port_03 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_03	# Self-governing City
		}
	}
	
	cost_gold = expensive_building_tier_7_cost
	
	county_modifier = {
		tax_mult = 0.3
		development_growth_factor = 0.15
	}
	
	next_building = sakai_trade_port_04
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

sakai_trade_port_04 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_04	# Red Seal Ships
		}
	}
	
	cost_gold = expensive_building_tier_8_cost
	
	county_modifier = {
		tax_mult = 0.35
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

##########
# Hakata Trade Port
##########

hakata_trade_port_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.05
	}
	
	next_building = hakata_trade_port_02
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

hakata_trade_port_02 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_currency_02	# Erizenirei Ban
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.1
	}
	
	next_building = hakata_trade_port_03
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

hakata_trade_port_03 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_03	# Self-governing City
		}
	}
	
	cost_gold = expensive_building_tier_7_cost
	
	county_modifier = {
		tax_mult = 0.3
		development_growth_factor = 0.15
	}
	
	next_building = hakata_trade_port_04
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

hakata_trade_port_04 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_04	# Red Seal Ships
		}
	}
	
	cost_gold = expensive_building_tier_8_cost
	
	county_modifier = {
		tax_mult = 0.35
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

##########
# Hyogo Trade Port (Owada no Tomari)
##########

hyogo_trade_port_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = hyogo_trade_port_02
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

hyogo_trade_port_02 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_currency_02	# Erizenirei Ban
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.1
	}
	
	next_building = hyogo_trade_port_03
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

hyogo_trade_port_03 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_03	# Self-governing City
		}
	}
	
	cost_gold = expensive_building_tier_7_cost
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.15
	}
	
	next_building = hyogo_trade_port_04
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

hyogo_trade_port_04 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_04	# Red Seal Ships
		}
	}
	
	cost_gold = expensive_building_tier_8_cost
	
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

##########
# Tosaminato Trade Port
##########

tosaminato_trade_port_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = tosaminato_trade_port_02
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

tosaminato_trade_port_02 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_currency_02	# Erizenirei Ban
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.1
	}
	
	next_building = tosaminato_trade_port_03
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

tosaminato_trade_port_03 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_03	# Self-governing City
		}
	}
	
	cost_gold = expensive_building_tier_7_cost
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.15
	}
	
	next_building = tosaminato_trade_port_04
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

tosaminato_trade_port_04 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_04	# Red Seal Ships
		}
	}
	
	cost_gold = expensive_building_tier_8_cost
	
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

##########
# Anotsu Trade Port
##########

anotsu_trade_port_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = anotsu_trade_port_02
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

anotsu_trade_port_02 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_currency_02	# Erizenirei Ban
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.1
	}
	
	next_building = anotsu_trade_port_03
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

anotsu_trade_port_03 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_03	# Self-governing City
		}
	}
	
	cost_gold = expensive_building_tier_7_cost
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.15
	}
	
	next_building = anotsu_trade_port_04
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

anotsu_trade_port_04 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_04	# Red Seal Ships
		}
	}
	
	cost_gold = expensive_building_tier_8_cost
	
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

##########
# Bonotsu Trade Port
##########

bonotsu_trade_port_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = bonotsu_trade_port_02
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

bonotsu_trade_port_02 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_currency_02	# Erizenirei Ban
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.1
	}
	
	next_building = bonotsu_trade_port_03
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

bonotsu_trade_port_03 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_03	# Self-governing City
		}
	}
	
	cost_gold = expensive_building_tier_7_cost
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.15
	}
	
	next_building = bonotsu_trade_port_04
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

bonotsu_trade_port_04 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_development_04	# Red Seal Ships
		}
	}
	
	cost_gold = expensive_building_tier_8_cost
	
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}
